Class Notes
I would like to cover most of the first 14 chapters of the book, along with chapters 20 and 21. This is very ambitions so some of the material may be condensed or omitted.
- Some comments
- Chapter 1, An Invitation to Computer Graphics
- Chapter 2, On to OpenGL and 3D Computer Graphics
- Chapter 3, An OpenGL Toolbox
- Chapter 4, Transformation, Animation and Viewing
- Chapter 5, Inside Animation: The Theory of Transformation
- Chapter 11: Color and Light
- Chapter 8, Triangulation
- Introduction to Shaders
- Chapter 14: Raster Algorithms
- A cheater day or two, Ray Tracing
- Chapter 12: Textures
- Chapter 6, Advanced Animation Techniques
- Chapter 7, Convexity and Interpolation
- Chapter 9, Orientation
- Chapter 10: Modeling in 3D Space
- Chapter 13: Special Visual Techniques
- Chapter 20: OpenGL 4.3, Shaders and the Programmable Pipeline, Liftoff
- Chapter 21: OpenGL 4.3, Shaders and the Programmable Pipeline, Escape