The viewing Frustum
- glOrtho produces a rectangular view volume
- Items are clipped against this volume
- And a parallel projection is performed to create a 2D image.
- Essentially lines are projected parallel to the z axis
- Look at the output of projection.C
- glFrustum(left, right, bottom, top, near, far)
- Defines a frustum
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- Shapes are distorted, but the way we would like them to be.