Student Investigation

Goals

Objective 6 for the class sates "Research, implement and present various topics involved with game design and development."

This objective is in place due to the scale and complexity of game engines. There is no way a modern game engine can be effectively explored in a single semester class. Furthermore game engines are constantly changing. In general I feel that there is no way you can "master" a game engine for all time.

The purpose of this portion of the class is to encourage you to develop skills to explore and present new aspects of a game engine.

Overview

You will be expected to investigate some aspect of game programming and present the results of your findings to the class. This will include

Topic

A wide variety of topics is acceptable. You may Please discuss the selection of your topic with your instructor prior to beginning work on this topic.

Deliverables

Presentation Times

Times will be assigned on a first-come first served basis. They will only be assigned after the instructor and presenter have agreed on a topic. Students who have not reserved a time by the first available slot will be selected at random for presentation.

Finished

DateTimePresenterTopic
March 31 3:30 Bruce ConradParticle Emitters
3:55 TBD TBD
4:20 TBD TBD
April 2 3:30 Mason Biggie Melee Attacks
3:55 Anthony Bellucci Vehicles in the Unreal Engine
4:20 Alexander Thompson NPC Interaction
April 7 3:30 Corey Becker Materials
3:55 Gabe Dayton Level Loading and streaming.
4:20 Alex Miller Multiplayer Games
April 9 3:30 Jozef Jankowaik changing characters(possession) and camera views
3:55 James Kuhn Probability in Games
4:20 Ethan Sigmund Cinematics and Cutscenes
April 14 3:30 Austin Oakes The Sequencer
3:55 Ged Barkman GUNS!
4:20 Laura Hill Virtual Reality in Unreal
April 16 3:30 Michael Curphey Unreal's Skeleton and Animation Retargeting System.
3:55 Dylan WhiteheadUnreal Physics Simulations.
4:20 Seneca Koos Minimaps

Standards