Student Investigation

Goals

Demonstrate that you can independantly investigate aspects of game or game environment.

This goal is in place due to the scale and complexity of game engines. There is no way a modern game engine can be effectively explored in a single semester class. Furthermore game engines are constantly changing. In general I feel that there is no way you can "master" a game engine for all time.

The purpose of this portion of the class is to encourage you to develop skills to explore and present new aspects of a game engine.

Due to the low enrollment, we will do this twice.

Overview

You will be expected to investigate some aspect of game programming and present the results of your findings to the class. This will include

Topic

A wide variety of topics is acceptable. You may Please discuss the selection of your topic with your instructor prior to beginning work on this topic.

Deliverables

Presentation Times

Times will be assigned on a first-come first served basis. They will only be assigned after the instructor and presenter have agreed on a topic. Students who have not reserved a time by the first available slot will be selected at random for presentation.

Standards