Notes
- Getting Started
- Welcome to the Unreal Engine (Notes to go with homework2)
- Gaining Proficency
- Some A Simple Game
- Some More Blueprint Nodes
- Event Dispatchers.
- A spawner.
- A Factory
- Schedule for the rest of the semester.
- AI
- Streaming Levels
- Rebecca's Presentation on GIT
- Converting Blueprints to C++
- Blue Print Interfaces
- A quick look at the Niagara System
Topics
Videos
Official Course Outline
Course Outline:
I. Introduction to the Editor Interface
A. Standard Tools
B. Programming Language(s)
II. Engine Overview
A. Sound Engine
B. Physics Engine
C. Rendering Engine
D. Programming Extended Behavior
III. 2D Game Programming
A. Sprites
B. Animation
C. Collision Detection
IV. 3D Game Programming
A. Animation
B. Collision Detection
V. Game Worlds
A. Terrain
B. Foliage & trees
C. Buildings
VI. Basic Artificial Intelligence
A. Path following
B. Dialog trees
VII. Game Objects
A. Collectables
B. Importing assets
C. Materials
D. Lights
E. Particles
VIII. Game Characters
A. Third Person Characters
B. First Person Characters
C. Non-player Characters
IX. Game User Interface
A. Heads Up Display
B. Input Devices