It is my intention to make this class a mixutre of theory and application. In general I hope to cover the function of the major components of a game engine as well as examining how those components are used in the Unreal engine.
We will rely heavly on the Unreal Documentation and tutorials. I will provide notes and comentary on these tutorails. I expect you to work through the tutorials in place of a textbook for this class.
This class meets MWF 3:30 to 4:45 in Ross Hall room 138.
"I am the instructor of record for this class. Only the instructor of record for this class can issue a final grade."