CSCI 340: Game Programming

Welcome to CSCI 340, Section 1, Spring 2020. In this class we will develop skills using a game engine to produce computer games and virtual worlds. We will be working with the Unreal game engine.For this semester I have two main goals

It is my intention to make this class a mixutre of theory and application. In general I hope to cover the function of the major components of a game engine as well as examining how those components are used in the Unreal engine.

We will rely heavly on the Unreal Documentation and tutorials. I will provide notes and comentary on these tutorails. I expect you to work through the tutorials in place of a textbook for this class.

This class meets MWF 3:30 to 4:45 in Ross Hall room 138.

"I am the instructor of record for this class. Only the instructor of record for this class can issue a final grade."


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