Project Part 1.
- I am watching this video
- These notes are from the start to 49:45. (Through Player Flipbooks).
- Note : "Clean Structured maintainable blueprint code"
- Components
- Flip Book Animation.
- Tile Sets and Tile Maps.
- Start out with an empty project, no assets.
- When setting thing up (First 10-15 min)
- He sets up a standard file structure.
- You may wish, for group work, to add a user level under these.
- He mentions the "coding standards"
- I can't emphasize this enough.
- You were introduced to a "style guide" in 130/230/330
- In included naming conventions and usage.
- You should not abandon this now.
- You can form your own style, but I would follow
- The standard from the videos you are watching.
- this style guide
- Or a modified version of the above.
- This includes
- As a group, I would discuss this.
- Nothing is worse than trying to cram everything together at the last minute and not being able to find anything.
- Or having to recreate work because the entire structure is so bad you can't find what you need.
- The game mode
- See the Unreal Documentation.
- This is part of a design that holds the global game information.
- This is not really required, but it is the standard.
- Note that this system is very much an object hierarchy.
- Keep this in mind when you work.
- I have always found the search bars to be life savers
- Watch how he uses them.
- Take advantage of them.
- The first 20 min or so are strictly setup.
- If I were in this long term, I would make some notes on how to do specific things.
- Like set up input.
- And project settings.
- There are so many of these I find them overwhelming.
- So some quick notes in a searchable format would be great.
- Notice he keeps things organized and small
- Ie, when he deals with his input, he adds that to a new event graph called input.
- Also notice he sets up comments, even on simple functions.
- Also notice that he is somewhat pedantic about his alignment.
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- It took me a while to find his assets, they are Here
- What now.
- You should watch at least this much of the video.
- You should gather as a team and start working on a design.
- You will need a story.
- You should pick a theme
- You should decide on the player and the NPCs
- Decide what movements you want your NPC's to do.
- I would have each team member create a NPC with the different animations.