this.program = initShaders(this.gl, "vertex-shader","fragment-shader");
attribute vec4 vPosition;
void main() {
    gl_PointSize = 3.0;
    gl_Position = vPosition;
}
	   let vPosition = this.gl.getAttribLocation(this.program, "vPosition");
void main() {
    gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
} 
           
	    <script type="text/javascript" src="../Common/webgl-utils.js"></script> <script type="text/javascript" src="../Common/initShaders.js"></script> <script type="text/javascript" src="../Common/MV.js"></script>