let point = {
x: 0,
y: 0
};
ctx.moveTo(points[0].x+cx, points[0].y+cy);
for (let i=1; i < points.length; i++) {
ctx.lineTo(points[i].x+cx, points[i].y+cy);
}
ctx.stroke();
let point = {
x: 0,
y: 0
};
for(i=0;i<=size;i++) {
point.x= r * Math.cos(theta);
point.y = r * Math.sin(theta);
points.push(point);
theta+= angle;
}
let xCord,yCord;
for(i=0;i<=size;i++) {
xCord = r * Math.cos(theta);
yCord = r * Math.sin(theta);
points.push({x:xCord, y:yCord});
theta+= angle;
}
const score = {visitors: 0, home: 0};
// This is okay
score.visitors = 1;
// This isn't allowed
score = {visitors: 1, home: 1};