#version 3.7; #include "colors.inc" // The include files contain #include "stones.inc" // pre-defined scene elements #include "textures.inc" // pre-defined scene elements #include "shapes.inc" #include "glass.inc" #include "metals.inc" #include "woods.inc" global_settings { assumed_gamma 1.0 } // look through a sphere sphere{ <0,0,-0> 2 texture { Glass } } camera { location <0, 2, -3> look_at <0, 1, 2> } // a just blue sphere sphere { <-2, 1, 2>, 1 texture { pigment { color Blue } } } // a second, more shiny sphere sphere { <2, 1, 2>, 1 texture { pigment { color Blue } finish { diffuse 0.5 specular 0.5 ambient 0.2 } } } plane { <0,1,0> 0 pigment { color Green } } sphere { <0, 0, 0>, 50 texture { pigment { Blue_Sky scale<10,10,10> } } } light_source { <0, 48, 0> color White }