#include "textures.inc" // pre-defined scene elements
#include "shapes.inc"
#include "glass.inc"
#include "metals.inc"
#include "woods.inc"
global_settings {
assumed_gamma 1.0
}
camera {
location <0, 2, -3>
look_at <0, 1, 2>
}
sphere {
<0, 1, 2>, 1
texture {
pigment { color Blue }
}
}
Parser Options
Input file: demo.pov
Remove bounds........On
Split unions.........Off
Library paths:
/usr/share/povray-3.7
/usr/share/povray-3.7/ini
/usr/share/povray-3.7/include
Clock value: 0.000 (Animation off)
Image Output Options
Image resolution.....800 by 600 (rows 1 to 600, columns 1 to 800).
Output file..........demo.png, 24 bpp PNG
Dithering............Off
Graphic display......On (gamma: sRGB)
Mosaic preview.......Off
Continued trace......Off
Information Output Options
All Streams to console..........On
Debug Stream to console.........On
Fatal Stream to console.........On
Render Stream to console........On
Statistics Stream to console....On
Warning Stream to console.......On
----------------------------------------------------------------------------
Parser Statistics
----------------------------------------------------------------------------
Finite Objects: 1
Infinite Objects: 0
Light Sources: 0
Total: 1
----------------------------------------------------------------------------
Parser Time
Parse Time: 0 hours 0 minutes 0 seconds (0.018 seconds)
using 1 thread(s) with 0.016 CPU-seconds total
Bounding Time: 0 hours 0 minutes 0 seconds (0.000 seconds)
using 1 thread(s) with 0.000 CPU-seconds total
----------------------------------------------------------------------------
Render Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Antialiasing.........Off
----------------------------------------------------------------------------
Render Statistics
Image Resolution 800 x 600
----------------------------------------------------------------------------
Pixels: 480000 Samples: 0 Smpls/Pxl: 0.00
Rays: 480000 Saved: 0 Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Sphere 480000 45344 9.45
----------------------------------------------------------------------------
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 0 minutes 0 seconds (0.052 seconds)
using 4 thread(s) with 0.153 CPU-seconds total
POVOPTS = +H300 +W400 +FN
POVRAY = povray
OBJS = demo.png
all: ${OBJS}
# generic rule to build a png from a pov
%.png: %.pov
${POVRAY} ${POVOPTS} $<
clean:
rm -rf ${OBJS}
----------------------------------------------------------------------------
Pixels: 120000 Samples: 0 Smpls/Pxl: 0.00
Rays: 120000 Saved: 0 Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Sphere 120000 11324 9.44
----------------------------------------------------------------------------
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 0 minutes 0 seconds (0.019 seconds)
using 4 thread(s) with 0.041 CPU-seconds total
plane { <0,1,0> 0
pigment { color Green }
}
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Plane 120000 84000 70.00
Sphere 120000 11324 9.44
----------------------------------------------------------------------------
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 0 minutes 0 seconds (0.026 seconds)
using 4 thread(s) with 0.064 CPU-seconds total
sphere {
<0, 0, 0>, 50
texture {
pigment {
Blue_Sky
scale <10,10,10>
}
}
}
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Plane 120000 84000 70.00
Sphere 140786 131324 93.28
Bounding Box 240000 140786 58.66
----------------------------------------------------------------------------
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 0 minutes 0 seconds (0.049 seconds)
using 4 thread(s) with 0.117 CPU-seconds total
light_source {
<0, 48, 0>
color White
}
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Plane 120000 84000 70.00
Sphere 140786 131324 93.28
Bounding Box 240000 140786 58.66
---------------------------------------------------------------------------
Shadow Ray Tests: 115874 Succeeded: 2758
Shadow Cache Hits: 2755
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 0 minutes 0 seconds (0.065 seconds)
using 4 thread(s) with 0.182 CPU-seconds total
// a second, more shiny sphere
sphere {
<2, 1, 2>, 1
texture {
pigment { color Blue }
finish {
diffuse 0.5
specular 0.5
ambient 0.2
}
}
}
// look through a sphere
sphere{ <0,0,-0> 2
texture {
Glass
}
}
Rendered 120000 of 120000 pixels (100%)
----------------------------------------------------------------------------
Render Statistics
Image Resolution 400 x 300
----------------------------------------------------------------------------
Pixels: 120000 Samples: 0 Smpls/Pxl: 0.00
Rays: 367364 Saved: 4082 Max Level: 3/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Plane 717659 266476 37.13
Sphere 1583186 1117308 70.57
Bounding Box 2870636 1417336 49.37
----------------------------------------------------------------------------
Shadow Ray Tests: 365316 Succeeded: 76362
Shadow Cache Hits: 10939
Reflected Rays: 123682
Transmitted Rays: 123682
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 0 minutes 0 seconds (0.229 seconds)
using 4 thread(s) with 0.634 CPU-seconds total
// the mirror
box {
<-2,0.2,4>, <2,3,4>
finish { reflection {1.0} ambient 0 diffuse 0 }
}
// and a nice frame
box {
<-2.2,0,4.2>, <2.2,3.2,4.2>
texture { T_Wood2}
}
Rendered 120000 of 120000 pixels (100%)
----------------------------------------------------------------------------
Render Statistics
Image Resolution 400 x 300
----------------------------------------------------------------------------
Pixels: 120000 Samples: 0 Smpls/Pxl: 0.00
Rays: 405134 Saved: 4980 Max Level: 5/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 93128 24914 26.75
Plane 766868 290000 37.82
Sphere 1673100 1195039 71.43
Bounding Box 5665956 3040593 53.66
----------------------------------------------------------------------------
Shadow Ray Tests: 379830 Succeeded: 82580
Shadow Cache Hits: 13100
Reflected Rays: 152774
Transmitted Rays: 132360
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 0 minutes 0 seconds (0.266 seconds)
using 4 thread(s) with 0.780 CPU-seconds total
triangle{<1.3804,0.0000,2.4630>,<1.4000,0.0000,2.4000>,<1.3297,-0.4467,2.4000>}
triangle{<1.3297,-0.4467,2.4000>,<1.3110,-0.4404,2.4630>,<1.3804,0.0000,2.4630>}
triangle{<1.3902,0.0000,2.4945>,<1.3804,0.0000,2.4630>,<1.3110,-0.4404,2.4630>}
triangle{<1.3110,-0.4404,2.4630>,<1.3204,-0.4435,2.4945>,<1.3902,0.0000,2.4945>}
// some tea?
#declare Tri_Pot = union { #include "teapot.inc" }
object { Tri_Pot
scale <0.6, 0.6, 0.6>
rotate <-90,0,0>
translate< -1.5, 0, 2>
texture {
pigment { color Blue}
finish { reflection {1.0} ambient 0.6 diffuse 0.1 }
}
}
Render Statistics
Image Resolution 400 x 300
----------------------------------------------------------------------------
Pixels: 127900 Samples: 72990 Smpls/Pxl: 0.57
Rays: 825390 Saved: 18567 Max Level: 5/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 89882 55504 61.75
Plane 1501269 577251 38.45
Sphere 2884183 2232600 77.41
Triangle 1208315 115454 9.55
Bounding Box 30090498 12503747 41.55
----------------------------------------------------------------------------
Shadow Ray Tests: 724311 Succeeded: 160727
Shadow Cache Hits: 28061
Reflected Rays: 373971
Transmitted Rays: 250529
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 0 minutes 0 seconds (0.510 seconds)
using 4 thread(s) with 1.950 CPU-seconds total