<html> <head> <!-- a comment: header stuff goes here --> </head> <body> <!-- another comment body stuff goes here --> </body> </html>
<body> <canvas id="myCanvas" width=500 height=500 style="border:2px solid"></canvas>
<!-- Make a canvas. --> <canvas id="myCanvas" width=500 height=500 style="border:2px solid"></canvas> <!-- now add code to draw on the canvas. --> <script> // script code goes here. </script>
// get a reference to the canvas and the drawing context var canvas = document.getElementById('myCanvas'); var ctx = canvas.getContext('2d');
var ctx = canvas.getContext('2d'); ctx.fillRect(10, 10, 100, 50); ctx.strokeRect(200, 200, 40, 50);
ctx.strokeRect(200, 200, 40, 50); // draw a line between these two rectangles. ctx.beginPath(); ctx.moveTo(110, 60); ctx.lineTo(200,200); ctx.stroke();
ctx.stroke(); // draw a circle ctx.beginPath(); ctx.arc(400,400, 50, 0, Math.PI*2); ctx.fill(); // draw a second circle ctx.beginPath(); ctx.arc(100,400, 50, 0, Math.PI*2); ctx.stroke();
ctx.stroke(); // draw some text ctx.strokeText("Graphics is fun!", 350, 50); ctx.fillText("Javascript is fun!", 350, 65);