ClickFunc: function (me, evnt) {
// the actual location of the click
var x = evnt.clientX;
var y = evnt.clientY;
console.log("(x,y)", x,y);
var Ax = me.x;
var Ay = me.y;
var Bx = this.canvas.width+me.x;
var By = this.canvas.height+me.y;
console.log("Canvas", Ax, Ay, Bx, By);
var Lx = -1;
var Ly = -1;
var Ux = 1;
var Uy = 1;
var xp, yp;
// do the transformation we discussed.
xp = Lx + (x-Ax)*(Ux-Lx)/(Bx-Ax);
yp = Ly + (By-y)*(Uy-Ly)/(By-Ay);
this.gl.uniform1f(this.xoff, xp);
this.gl.uniform1f(this.yoff, yp);
this.Redisplay();
}