#include "Box.h" #include #include using namespace std; void Box::Init() { int i; GLfloat p = 0.80; Vertex v; v.position = vec3(-p, -p, 0); v.color= vec3(0,0,1); points.push_back(v); index.push_back(0); v.position = vec3(p, -p, 0); points.push_back(v); index.push_back(1); v.position = vec3(p, p, 0); points.push_back(v); index.push_back(2); v.position = vec3(-p, p, 0); points.push_back(v); index.push_back(3); return; }