#include "Axis.h" #include #include using namespace std; Axis::Axis() { } void Axis::Init() { int i; Vertex v; v.position = vec3(-1,0,0); v.color[0] = 1; v.color[1] = 0; v.color[2] = 1; points.push_back(v); index.push_back(0); v.position = vec3(1,0,0); points.push_back(v); index.push_back(1); v.color[0] = 0; v.color[1] = 1; v.color[2] = 1; v.position = vec3(0,-1,0); points.push_back(v); index.push_back(2); v.position = vec3(0,1,0); points.push_back(v); index.push_back(3); v.color[0] = 1; v.color[1] = 1; v.color[2] = 0; v.position = vec3(0,0,-1); points.push_back(v); index.push_back(4); v.position = vec3(0,0,1); points.push_back(v); index.push_back(5); return; } void Axis::DisplaySetup() { return; }