#ifndef DOTS #define DOTS #include "vgl.h" #include struct Vertex{ GLfloat position[2]; GLfloat color[3]; }; class Lines{ public: Lines(); ~Lines(); void CreatePoints(int num); void BindLines(GLuint prog, int num); void Display(); void ToggleDisplay(); void TimeStep(); private: bool display; std::vector points; std::vectorindex; GLuint VAONumber; GLuint bufferIDs[2]; float timeStep; GLuint tsLoc; }; #endif