typedef void (APIENTRY *DEBUGPROC)(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *message,
void *userParam);
void DebugCallbackFunction(unsigned int source,
unsigned int type, unsigned int id, unsigned int severity,
int length, const GLchar* message, void* userParam);
if(glDebugMessageCallback){
// other code
} else {
cout << "glDebugMessageCallback not available" << endl;
}
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback(DebugCallbackFunction, NULL);
GLuint unusedIds = 0;
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE,
0, &unusedIds, true);