<script type="text/javascript" src="canvasTools.js"> </script>
<!DOCTYPE html> <html> <head> <script type="text/javascript" src="canvasTools.js"> </script> </head> <body> <h1> Random Dots</h1> <h3>Or a Very Bad Automated <a href="https://en.wikipedia.org/wiki/The_Starry_Night">van Gogh</a></h3> <script> var WIDTH = 300; var HEIGHT = 300; var ctx = MakeCanvas(WIDTH, HEIGHT); RandomPattern(ctx); </script> <p> <button type="button" id="Redraw" onclick="RandomPattern(ctx)">Redraw</button> </body> </html>
var ref={"width":width, "height":height, "ctx": canvas.getContext("2d")}
x = Math.random()*ref.width; ref.ctx.fillRect(x, y, 2, 2); // or even ref.count = 0;
if (ref.count==undefined) {
ref.count = 0;
} else {
ref.count++;
}
console.log("RandomPattern calld ", ref.count, "times ");
function MakeCanvas(width, height) {
var canvas = document.createElement('canvas')
canvas.height = height;
canvas.width = width;
document.body.appendChild(canvas);
var ref={"width":width, "height":height, "ctx": canvas.getContext("2d")}
return ref;
}
function RandomPattern(canvasRef) {
var i;
var x,y;
var r,g,b;
var color;
canvasRef.ctx.fillStyle="#cccccc";
canvasRef.ctx.fillRect(0,0,canvasRef.width,canvasRef.height);
for(i=0;i<100;i++) {
r = Math.floor(Math.random()*255);
g = Math.floor(Math.random()*255);
b = Math.floor(Math.random()*255);
color = "rgb("+r+","+g+","+b+")";
canvasRef.ctx.fillStyle = color;
x = Math.random()*canvasRef.width;
y = Math.random()*canvasRef.height;
canvasRef.ctx.fillRect(x, y, 2, 2);
}
return;
}