USTRUCT(BlueprintType)
struct FDestinationType {
GENERATED_USTRUCT_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TransporterFuns")
FString name;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TransporterFuns")
FString Description;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TransporterFuns")
float x;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TransporterFuns")
float y;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TransporterFuns")
float z;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TransporterFuns")
bool active;
};