USTRUCT(BlueprintType) struct FDestinationType { GENERATED_USTRUCT_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TransporterFuns") FString name; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TransporterFuns") FString Description; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TransporterFuns") float x; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TransporterFuns") float y; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TransporterFuns") float z; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TransporterFuns") bool active; };