A Game Idea
- We watched the M*A*S*H episode For Want of a Boot the other day.
- Hawkeye has a hole in his boot, so he gots to the Supply Sargent to get a new pair of boots.
- But the Supply Sargent will only give him a pair of boots if the gets the Dentist to fix the Supply Sargent's teeth
- But the Dentist will only fix the Sargent's teeth if he gets a 3 day pass to Tokyo
- But he can oly get a three day pass if ...
- We could build a game around this.
- There are a number of levels.
- Each level contains a Link in the chain.
- All links but the first have an object.
- All links but the last want something in exchange for their object.
- The player needs to go from one link to another, exploring until they find the end of the chain.
- Then they need to bring the objects to the links one at a time until the reach the first link.
- While not the most fun game, it will let us explore blueprints.
- I think we will need the following classes
- A transporter, like we discussed a while ago.
- But it would be nice if we could add destinations
- And a switch that allows the player to select the destination.
- Think the "Glass Elevator" in Willy Wonka
- I supose we will need to know how to append to an array.
- And how to implemnet a switch.
- A link
- This will have an item and want an item.
- The big problem I see is levels
- When a level is loaded, it is initialized, so no cary over data.
- When a level is loaded a new version of the player is loaded as well. Agan no carry over
- We need a more permenant storage option.