The Equivelent PseudoCode
class Target
public:
OnComponentHit()
ToggleLight()
IncrementCount(hitCount)
PrintStatus()
OnActorOverlap
ToggleLight
IncrementCount(collisionCount)
PrintStatus()
ToggleLight()
lighOn = not (lightOn)
Light.SetVisibility(lightOn)
IncrmentCount(int count)
count++;
DisplayStats()
Print "I have been hit ", hitCount, " times"
Print "I have been run into ", collisionCount, " times"
private:
Light
Cube
Box
bool lightOn = true
int hitCount = 0
int collisionCount = 0;
Class MultiColorTarget public Target
public:
OnActorOverlap
Target::OnActorOverlap
if (Target::LightOn) {
Light.SetColor(colors[i])
i++;
if (colors.size() == i) {
i = 0;
}
}
private:
int i =0
colors[] {red,pink, green}