#pragma once
#include "CoreMinimal.h"
#include "Components/SceneComponent.h"
#include "Grabber.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class BLUEPRINTSTOCPP_API UGrabber : public USceneComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UGrabber();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};
#include "Grabber.h"
// Sets default values for this component's properties
UGrabber::UGrabber()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UGrabber::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UGrabber::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}
UGrabber
// in Grabber.h UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent), Blueprintable )
void UGrabber::BeginPlay()
{
Super::BeginPlay();
UE_LOG(LogTemp, Warning, TEXT("Grabber Begin Play"));
}
protected:
UPROPERTY(EditAnywhere, BlueprintReadOnly)
float MaxGrabDistance{100};
protected:
UFUNCTION(BlueprintCallable, BlueprintPure)
FVector GetMaxGrabLocation() const;
#include "Grabber.h" #include "Kismet/KismetMathLibrary.h"
FVector UGrabber::GetMaxGrabLocation() const {
auto answer = GetComponentLocation()
+ UKismetMathLibrary::GetForwardVector(GetComponentRotation())
* MaxGrabDistance;
return answer;
}
class BLUEPRINTSTOCPP_API UGrabber : public USceneComponent
BlueprntImplementableEvent
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable) void NotifyQuestActor(AActor* Actor);