Homework 3: The Environment in Depth
Short Description:
This assignment is worth 10 points.
Goals
When you finish this homework, you should
- Gained a much deeper understanding of the unreal editor environment
- Gained a fundimental understanding of working with blueprints.
Formal Description
Work through the course Introduction to the Unreal Engine.
- This is a real in depth introduction to the interface.
- In addition you will learn some techniques.
- It is part of several learning paths as well.
- This tells me that Epic thinks it is a good course.
- Notes
- He is using The Third Person Demo, just create a new project of this type.
- You should follow along as he does this.
- Editor Basics Introduction 1:00
- Editor Basics Overview 4:00
- The Viewport 10:00
- He introduces some keyboard shortcuts
- Please note how to set and clear bookmarks.
- I find these, along with focus, incredibly helpful.
- The World Outliner 5:00
- Parent/child relationship between objects is nice.
- The Details Panel 8:00
- Quiz 1, three easy questions.
- Modes Panel 3:00
- In the new version of the editor, these are in a dropdown
- The content browser 10:00
- There are some minor interface changes here, but nothing that you can't overcome.
- The main tool bar 7:00
- There are some minor interface changes here, but nothing that you can't overcome.
- Conclusions 1:26
- Quiz 2, Two even easier questions.
- Settings Overview 1:00
- Editor Preferences 8:00
- Project Settings 8:00
- This is important
- Set default map is something to remember.
- We will be adjusting input in the future as well.
- Quiz 3, one easy answer.
- World settings 4:00
- This is important as well.
- Conclusion 1:00
- Quiz 4, Three more questions.
Work through Blueprints - Essential Concepts
- Sorry, I didn't take detailed notes on this one, but it is also reasonably short.
- You should follow along.
- I have discussed much of this in class.
Take a screenshot showing that you have completed these courses.
Submission
Post the screen shot to the D2L folder Homework 3