CSCI 340: Game Programming
Welcome to CSCI 340, Section 1, Spring 2021.  In this class we will develop skills using a game engine to produce computer games and virtual worlds.  We will be working with the 
Unreal game engine.
There are several goals for this class:
    -  Learn how to produce games in the Unreal engine.
    
-  Learn the components of the Unreal engine.
    
-  Individualy and as a team build simple video games.
It is my intention to make this class a mixutre of theory and application.  In general I hope to cover the function of the major components of a game engine as well as examining how those components are used in the Unreal engine.  
We will rely heavly on the  Unreal Documentation and tutorials.  I will provide notes and comentary on these tutorails.  I expect you to work through the tutorials in place of a textbook for this class.
 
This class meets MWF 3:30  to 4:45 on line mode 3.
"I am the instructor of record for this class.  Only the instructor of record for this class can issue a final grade."
Announcements
     -  When installing unreal, go ahead and install Visual Studio Community 2019 as well.
     
          -  Create a new project, but select C++ as the basis.
          
-  This will complain that can't find  a compiler and give you a link to install it.
          
-  The install takes a while.
          
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-  It will want to reboot after the install.