private:
Actor * MyChild
public:
float HPValue
float RespawnRate
constructor:
MyChild = nullptr;
ChildWasPickedUp();
return;
ChildWasPickedUp() {
if MyChild != nullptr
SetDelay(RespawnRate);
MyChild = SpawnActor(BP_Pickup_Child_Health)
MyChild->PickedUpEvent(ChildWasPickedUp);
return;