These are the initial buildings for the game. Buildings are built in a sector if the sector permits such construction. Production from buildings is discussed in the land section. The current buildings are listed but this list may be increased.
Benefits from buildings may stack. In other words, if there are two farms in a sector and both farms can be fully staffed, the sector will produce 20% more resources during the next resource harvesting phase. This clearly implies that there may be multiple buildings of the same type in a sector.
A farm increases food production in a sector. If the required number of workers are available, each farm in a sector increases the production of food in the harvest resource stage for that sector.
A lumberjack camp increases wood production in a sector. If the required number of workers are available, each lumberjack camp in the sector increases the production of wood in the harvest resource stage for that sector.
A mine increases gold production in a sector. If the required number of workers are available, each mine in the sector increases the production of gold in the harvest resource stage for that sector.
A mint turns gold into coins.
A sawmill turns wood into construction material.
Kitchens prepare refined food for workers. The result is the production of coins.
A factory can turn coins and construction materials into victory points.