#include #include #include "FighterT.h" using namespace std; void FighterT::ChangeHP(int newHP) { int change = newHP; if (newHP < 0) { change = min (newHP/2, -1); } PlayerT::ChangeHP(change); } string FighterT::Name(void) const { return "Sir " + PlayerT::Name(); } string FighterT::Fight(void) const { int damage = rand() % 10+ 1; return "Whomp for " + to_string(damage); } string FighterT::Workout(void) const { return "Woo Hoo! A workout!"; }