#ifndef BATTLEMAGE_T #define BATTLEMAGE_T #include "PlayerT.h" #include "FighterT.h" #include "WizardT.h" class BattleMageT: public FighterT, public WizardT { public: BattleMageT(std::string n): PlayerT(n, 8), FighterT(n,99), WizardT(n,3) {}; void ChangeHP(int newHP) override; std::string Name(void) const override; std::string Fight(void) const override; std::string Speak(void) const override; }; #endif