char buffer[1024] = {0}; pos = 0; size_t i; bool done = false; while (not done) { char * nextChunk = GetMoreData(); if (nextChunk != nullptr) { for(i = 0; i < nextChunk.size(); i++) { buffer[pos] = nextChunk[i]; pos++; } } else { done = true; } }
struct MyStruct{ ... }; void Fix(MyStruct * & ptr) { ... ptr = new MyStruct ... } ... MyStruct * x; x = new MyStruct; Fix(x); delete x;