void GameT::LeaderRoll(PlayerT player) {
DieT LeaderDie(LEADER_ROLL_SIDES);
RollT roll = RollT::LEADER;
int dieCont = 1,
bonus = 0;
/* code to get ready to do Leader roll */
DoDieRoll(roll, LeaderDie, dieCount, bonus, player);
return
}
lt=<- m1=0..n m2=1 Rolls
lt=<<<<- m1=0-1 m2=* ownes >