void GameT::LeaderRoll(PlayerT player) { DieT LeaderDie(LEADER_ROLL_SIDES); RollT roll = RollT::LEADER; int dieCont = 1, bonus = 0; /* code to get ready to do Leader roll */ DoDieRoll(roll, LeaderDie, dieCount, bonus, player); return }
lt=<- m1=0..n m2=1 Rolls
lt=<<<<- m1=0-1 m2=* ownes >