#include <iostream>
SizeT.h
#ifndef
#ifndef SOME_VARIABLE_WHICH_WILL_BE_UNIQUE_TO_THIS_FILE #define SOME_VARIABLE_WHICH_WILL_BE_UNIQUE_TO_THIS_FILE // declarations go here #endif
#pragma once
using namespace std;
std::string...
#ifndef SIZE_T_FOR_CRITTERS #define SIZE_T_FOR_CRITTERS #include <string> enum class SizeT:char {TINY, SMALL, MEDIUM, LARGE, HUGE, GARGANTUAN, NONE}; const size_t SIZES {static_cast<size_t>(SizeT::NONE)}; std::string SizeTToString(SizeT size); int SizeDifference(SizeT first, SizeT second); SizeT RandomSize(); #endif
#include "SizeT.h"
#include "SizeT.h"
SizeT.o: SizeT.h
game: SizeT.o