#include <iostream>
SizeT.h
#ifndef
#ifndef SOME_VARIABLE_WHICH_WILL_BE_UNIQUE_TO_THIS_FILE #define SOME_VARIABLE_WHICH_WILL_BE_UNIQUE_TO_THIS_FILE // declarations go here #endif
#pragma once
using namespace std;
std::string...
#ifndef SIZE_T_FOR_CRITTERS
#define SIZE_T_FOR_CRITTERS
#include <string>
enum class SizeT:char {TINY, SMALL, MEDIUM, LARGE, HUGE, GARGANTUAN, NONE};
const size_t SIZES {static_cast<size_t>(SizeT::NONE)};
std::string SizeTToString(SizeT size);
int SizeDifference(SizeT first, SizeT second);
SizeT RandomSize();
#endif
#include "SizeT.h"
#include "SizeT.h"
SizeT.o: SizeT.h
game: SizeT.o