#include #include #include "CardT.h" #include "PlayerT.h" /* struct PlayerT { std::string name; CardT card; int score; }; */ using namespace std; void PrintPlayer(const PlayerT & player){ cout << "Player Name: " << player.name << endl; cout << "Player Score: " << player.score << endl; cout << "Current Card: " << CardTToString(player.card) <