datatype identifier;
datatype identifier, identifier ;
struct identifier {
MemberList;
MemberList;
};
struct PlayerT {
string name;
size_t sanity;
StatusT status;
};
PlayerT player1;
player1.name = "Dan";
player1.sanity = 3;
player1.status = StatusT::ALIVE;
cout << "The player's name is " << player1.name;
if (player1.sanity > 0) {
...
}