datatype identifier; datatype identifier, identifier ;
struct identifier { MemberList; MemberList; };
struct PlayerT { string name; size_t sanity; StatusT status; };
PlayerT player1; player1.name = "Dan"; player1.sanity = 3; player1.status = StatusT::ALIVE; cout << "The player's name is " << player1.name; if (player1.sanity > 0) { ... }