SOLITAIRE CONQUEST

This game is copyright (c) 1997+ by Lloyd Krassner.

This copy is maintained for local reference only. Please see the Warpspawn Mainpage for more information and the original game.

INTRODUCTION

Solitaire board and card game with a fantasy conquest theme

THE BOARD

Draw a map of a continent with 12 connected regions. Name them if you like. Each region must be large enough to hold one stack of cards.

THE DECKS

There are two decks:

SETUP

TURN SEQUENCE

Each turn has 4 Phases:

RAISE ARMY PHASE

Draw 3 cards from the Ally deck.

REINFORCEMENT PHASE

MARCH PHASE

CONQUEST PHASE

WINNING

If you destroy all the Hordes you win.

LOSING

If you are unable to destroy all the Hordes you lose.

CARD LIST NOTATION

G = Giants
H = Humanoids
U = Undead
D = Dragon
# = Number of that card in the deck

HORDE CARD LIST
Card Name 			Force	Type	#	
Hill Giant			1	G	2	
Stone Giant			2	G	2
Ice Giant			3	G	2
Fire Giant			4	G	2
Cloud Giant			5	G	1
Storm Giant			6	G	1	
Titan				7	G	1	
Kobold Mob			1	H	2
Goblin Warparty			2	H	2
Orc Warband			3	H	2
Hobgoblin Riders		4	H	2
Gnoll Raiders			5	H	1
Bugbear Ambushers		6	H	1
Ogre Tribe			7	H	1
Skeletons			1	U	2
Zombies				2	U	2
Ghouls				3	U	2
Ghasts				4	U	2
Wights				5	U	1
Wraiths				6	U	1
Vampire				7	U	1
Fire Drake			1	D	2
Wyvern				2	D	2
White Dragon			3	D	2
Green Dragon			4	D	2
Black Dragon			5	D	1
Blue Dragon			6	D	1
Red Dragon			7	D	1


CARD LIST NOTATION
E = Elves
D = Dwarves
M = Men
H = Holy Men

ALLY CARD LIST
Card Name 			Force	Type	#	Notes
Elf Scouts			1	E	2
Elf Hunters			2	E	2
Elf Warriors			3	E	2
Elf Archers			4	E	2	+1 vs Humanoids
Elf Lancers			5	E	1	+1 vs Humanoids
Elf Lord			6	E	1	Other Elves get +1
Elf Mage			7	E	1	
Dwarf Clans			1	D	2
Dwarf Crossbows			2	D	2
Dwarf Warhammers		3	D	2
Dwarf Siege Engines		4	D	2
Dwarf Rune Master		5	D	1	Other Dwarves get +1
Dwarf Giant Slayer		6	D	1	+2 vs Giants
Dwarf Lord			7	D	1	+1 vs Giants
Spearmen			1	M	2
Swordsmen			2	M	2
Longbowmen			3	M	2
Halberdiers			4	M	2
Knights				5	M	1	+1 vs Dragons
Wizard				6	M	1	Other Men get +1
Hero				7	M	1	+2 vs Dragons
Monks				1	H	2
Zealots				2	H	2
Crusaders			3	H	2
Clerics				4	H	2
High Priest			5	H	1	Other Holy Men get +1
Paladin 			6	H	1	+1 vs Undead
Saint				7	H	1	+2 vs Undead

FAQ's

  1. Does the player's army have any force value?

    ---Yes of course. An army of a Monk(Force = 1), a Hero(Force = 7) and Elf Warriors(Force = 3) would have a total force = 11 (13 vs a Horde with 1 or more Dragons)

  2. Can you use all of the allies in your hand in a given battle?

    ---You have to use all of them.

  3. The first phase allows you to draw 3 allies, the next phase allows you to draw 1 and then another 1. If you can always draw 5 allies what is the purpose of having 2 phases?

    ---You can draw as many as you like. The 2 phases was supposedly to avoid confusion (Oh well)

  4. You lose if you don't defeat all the Hordes. That implies that you only go through the ally deck once. Correct?

    ---Absolutely correct.

  5. There is a point bonus for conserving allies. Is there any standard to evaluate the quality of victory?

    That is, if you get:
    the bare 10 points it's a marginal victory
    if you have 15 points it's a great victory
    if you have 20 points it's a spectacular victory
    if you have only 1 region left unconquered it's a temporary defeat
    if you have 2-3 left unconquered it's a campaign defeat
    if you have 4-5 left unconquered it's a catastrophic defeat
    If you have more than 5 it's a total defeat

    ---Sounds good to me.


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