'use strict' const CP1 = [-0.5, -0.5, -0.5] const CP2 = [ 0.5, -0.5, -0.5] const CP3 = [ 0.5, 0.5, -0.5] const CP4 = [-0.5, 0.5, -0.5] const CP5 = [-0.5, -0.5, 0.5] const CP6 = [ 0.5, -0.5, 0.5] const CP7 = [ 0.5, 0.5, 0.5] const CP8 = [-0.5, 0.5, 0.5] const CUBE=[ CP1, CP2, CP3, CP4, //front CP1, CP5, CP8, CP4, // left CP3, CP7, CP8, //top CP5, CP6, CP7, // back CP3, CP2, CP6, //right CP5, CP1 // go home ]; const TP1 = [-0.5, -0.5, -0.5] const TP2 = [0.5, -0.5, -0.5] const TP3 = [0.0, -0.5, 0.5] const TP4 = [0.0, 0.5, 0.0] const TET=[ TP1, TP2, TP3, TP1, TP2, TP4, TP2, TP3, TP4, TP3, TP1, TP4]; function MakeItems() { let cube = new Widget(canvas.GL(), canvas.Program(), "vPosition", CUBE); let tet = new Widget(canvas.GL(), canvas.Program(), "vPosition", TET); tet.Hide(); Objects.push(cube); Objects.push(tet); } function Keypress(evnt) { if (evnt.key >= '0' && evnt.key <= '9') { ToggleItemVis(evnt.key-'0'); } Display(); } function ToggleItemVis(id) { if (id < Objects.length) { if (Objects[id].Visible() ) { Objects[id].Hide(); } else { Objects[id].Show(); } } } function DisplayItem(item) { item.Display(canvas.GL()); } function Display() { canvas.Clear(); Objects.forEach(DisplayItem); }