import {DrawImage} from "./drawing.js" import {ComplexT} from "./complex.js" // Grab the Canvas and other Graphics stuff const canvas = document.getElementById("MyCanvas") const ctx = canvas.getContext("2d") const width = canvas.width const height = canvas.height // the title const titleArea = document.getElementById("title") titleArea.innerHTML= "My Cool " + titleArea.innerHTML // other UI stuff let inset = 10; const insetDataArea = document.getElementById("inset") insetDataArea.value = inset const doitButton = document.getElementById("doit") doitButton.addEventListener("click", ChangePicture) function ChangePicture() { let tempInset = parseInt(insetDataArea.value) if (tempInset >= 10 && tempInset <= Math.min(width/2, height/2)) { inset = tempInset ctx.clearRect(0,0, width, height) DrawImage(canvas) } else { insetDataArea.value = inset } } function ComplexTest() { let a = new ComplexT() console.log(a) console.log(a.toString()) a = new ComplexT(1) console.log(a.toString()) a = new ComplexT(0,4) console.log(a.toString()) a = new ComplexT(3,4) console.log(a.toString()) let b = new ComplexT(5,9) let c = a.Add(b) console.log(a.toString() , ' + ', b.toString() , ' = ', c.toString()) } ChangePicture() //ComplexTest()