import {DrawImage} from "./drawing.js" const canvas = document.getElementById("MyCanvas") const height = canvas.height const width = canvas.width const doitButton = document.getElementById("doit") const insetDataArea = document.getElementById("inset") let inset = 10; insetDataArea.value = inset doitButton.addEventListener("click",ChangePicture); function ChangePicture() { let tmpInset = parseInt(insetDataArea.value); if (tmpInset > 0 && tmpInset < Math.min(height/2, width/2)) { inset = tmpInset console.log("Changing the inset to be ", inset); DrawImage(inset, canvas); } else { insetDataArea.value = inset } } ChangePicture(inset, canvas);