Class Notes

I will be selecting topics as the semester progresses. If you are interested in something, please let me know and I will try to incorporate it. The following list is subject to change and modification.

The course outline specifies the following material:
  1. Introduction
  2. Graphics Hardware
  3. Mathematics for Computer Graphics
  4. 2D Primitives
  5. Output Attributes
  6. 2D Transformations
  7. 2D Viewing Pipeline
  8. 3D Viewing
  9. 3D Representation
  10. Light and Color
  11. Visible Surface Methods
  12. Other Topics