#include #include "EncounterT.h" using namespace std; NonEncounterT* NonEncounterT::NonEncounterT::Clone() { return new NonEncounterT(*this); } bool NonEncounterT::DoEncounter(PlayerT & player) { cout << "An encounter with " << player.GetName() << endl; cout << "Nothing Happens." << endl; cout << "So you get a gold piece." << endl; player.ChangeGold(1); cout << endl; return true ; }