- Make sure that it is clear what is occurring.
- The following is an example of a challenge interaction.
-
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Ralph the Rogue encounters a challenge
Trap
A simple pitfall trap. Try to avoid it.
Attribute: Coruba level: 1
If overcome: 1 xp + $0
Otherwise 1 points of damage
Ralph the Rogue is facing the challenge Trap
A simple pitfall trap. Try to avoid it.
This is a challenge to Coruba level 1
The player rolls a 9 with a bonus of 3
The total is 12
Ralph the Rogue overcomes Trap
for a gain of 1 experience points and 0 cash.
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- An example of Advancement:
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Time to advance
Ralph the Rogue is now level 2.
Hit points go up by 16 to 30.
Ralph the Rogue has the following attributes:
Beef: 17
Brains: 23
Hammer: 13
Coruba: 26
Select an attribute to modify
_______________________________
0 .......... Beef
1 .......... Brains
2 .......... Hammer
3 .......... Coruba
Please select an Attribute 0-3> 1
Modifying Brains
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- An example battle
-
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A battle with Fighter1.
Fighter1
Level: 4
Hit Points: 10/10
Hit Dice: 3D10
Beef: 14
Brains: 14
Hammer: 14
Coruba: 14
XP: 1
Cash: $50
Weapon type: Wimpy, A Small Sword
The battle begins
An attack by Ralph the Rogue on Fighter1
Attack Roll 3 which was a Self Hit.
Natural Damage: 2
Self inflicted 2 hp.
An attack by Fighter1 on Ralph the Rogue
Using a A Small Sword
Attack Roll 11 which was a Critical Hit.
Natural Damage: 12 + Weapon Damage:1
That caused 13 hp.
Ralph the Rogue has -1 hp.
Fighter1 has 10 hp.
Fighter1 wins!
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